The Walking Dead Season 8 Episode 12 Review

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The Walking Dead: Season 2 – Episode 2: A House Divided

"The second episode of the Walking Dead's 2d season is one of the finest episodes all the same – and that'southward maxim something."

Pros

  • Improves on episode 1
  • Challenges what you idea you knew
  • No fat on the ep at all

Cons

  • Impossible to know how choices volition or won't play out
  • We desire more

Early in the second episode of Telltale's The Walking Dead: Season ii, Clementine engages in a conversation with a new character. It's a difficult chat, with each choice you make carrying a weight that will probable not exist revealed for a while yet, but there is a definite sinister tone to the dialogue. So, with only a few carefully chosen words, everything y'all took for granted in the previous episode is brought into question, and the story goes in an unexpected new direction.

And all from one, brief conversation.

Telltale once again manages to craft a story that is never quite what y'all think it is going to be. The game leaves an obvious ready of connections for yous to make, and then shows you the logic in your thinking. Are the people yous are with really your friends, or has circumstance tricked y'all into thinking that? Are you fooling yourself, or are they fooling you lot? Volition you lot stand by them? Should yous stand by them?

Telltale is at the peak of its game in A Firm Divided.

The power to raise subtle questions like these is the work of main storytellers, and Telltale is at the top of its game in A House Divided. Your choices are packed with potential consequences, many of which won't fully play out until future episodes, especially the choices that consequence in the ominous annotation that the character "will call up" notification

Withal, some decisions are so immediately impactful that you may not want to make a decision at all. Information technology isn't about choosing the right or wrong answer, information technology's about choosing sides. No matter what, there volition be fallout.

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The game also never lets you lot forget who it is that will pay the price for those choices. In Season 1, protagonist Lee Everett was a grown man. Disharmonize was unfortunate, only inevitable and as a grown man, Lee could handle the consequences. In Season Two, the protagonist is Clem, and eleven-year quondam girl. It is massively unfair that she is constantly in a situation where her deportment, regardless of her intentions, can end up getting people killed or causing conflict between others. Only that's the world of Walking Dead, and role of why Flavor 2 is shaping upward to be only equally good, if not meliorate than its predecessor. Episode Ii hammers that signal abode, again and again forcing Clem to make impossible choices and then reminding united states of america that she is a kid.

Flavour Two is shaping upwards to be just equally skilful, if not amend than its predecessor.

In the first episode, the story was somewhat express by the setup it needed to become out of the way. Players needed to reorient themselves to Clem equally the primary character, an entire cast of new characters needed to exist introduced, and both their situation and Clem'due south involvement in it needed to be justified. It was a lot to get through, and the episodic treatment of the story turned out to be a slight disadvantage. Episode Two doesn't have that limitation now that all the groundwork is laid, and it is i of the strongest single chunks of story in the entire series. In that location is no fatty on information technology, no wasted moments of exploration or unnecessary dialogue. Every option is potentially impactful, and every move yous make pushes the story further.

There is a bit more of a easily-off arroyo to this episode than almost. You're making equally many choices as always, maybe fifty-fifty more, but the amount of time you actually spend wandering effectually and solving puzzles every bit Clem is among the everyman in the serial. That'southward an inconsequential cede though, since in that location is a weight to the choices you make.

This episode is also a visual improvement over the previous one, partly because the story takes place over a larger and more varied set of environments than the cabin and forest that were the focus last time. There is more to see, with impressive sights nosotros haven't seen before in the series, and a strong apply of color that goes beyond the uniform, Earthy expect of the previous episode.

Conclusion

The season tin can continue to churn out episodes as strong as this one, The Walking Dead Season 2 is on the mode to matching the excellence of Season I. And that is saying something.

Highs

  • Improves on episode one
  • Challenges what you thought you knew
  • No fatty on the ep at all

Lows

  • Incommunicable to know how choices volition or won't play out
  • We desire more than

(This game was reviewed on the Xbox 360 and PC via a Steam lawmaking provided by the publisher)

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Source: https://www.digitaltrends.com/game-reviews/walking-dead-season-2-episode-two-house-divided-review/

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